//Pregenerator ExampleFile //This File is a Tutorial File that should help the person who uses it to understand the formatting of the loadFromFile command. //Before we start a side note: This Example file is only generated when the Config Folder for ChunkPregen is not present. //First of all: Whenever a line starts with // that means the line gets skipped completly. //On top of that the lines get processed by way of writing. (Top to bottom) //When there is a mistake inside of the File the Tool will throw an error and not execute the File until the mistake is being fixed. //It will also tell you exactly which line has a mistake and what type of mistake it is. //Also if the file is called onWorldCreation.txt it will be automatically executed as soon a world gets created. //Also if the file is called onDimensionCreation.txt it will be automatically executed every time a new dimension is loaded. It keeps also track of which one it already ran //Also make sure for the onDimensionCreation.txt to use a ~ for the dimension parameter //That file will be also executed as the Server with full admin rights. //Now to the Valid commands: //startradius, startarea, startextention, startregion, startmassradius. //The Parameters for each command are equal to the IngameCommand versions which can be detailed explained with the help command. //Here is a ruff explanation for each parameter: //startradius: //startarea: //startextention: //startregion: //startmassradius: // //Every Parameter until the Dimension Parameter is required. For startmassradius it ends at RadiusCutting. //So you don't have to provide the dimension or the type of generation. //Unlike other versions PostProcessing is selected by default. //For the Center Parameter you can use the ~ to reference the Players/Servers Position as center //or use 's' letter to reference the World Spawn Position. //While these are being used there still can be numbers applied on top of that. //These count as offsets to the referenced base position. //Also center & radius parameter is referring to Chunk Values (16 block steps). //If there is a need for usage of a blockPosition use a 'b' letter infront of a number. //this can be also combined with Player/WorldSpawn symbols. But the letter 'b' has to be between the offset and the symbol. (Exampe: sb-100 for Negative Values or sb100 for Positive Values) //Now to some examples: //startradius Square 0 0 100 //Generates a 100 Chunks around the Center of the World in the Dimension of the Player/Server is in. //startradius Square s s 100 -1 //Generates a 100 Chunks around the Spawn in the Nether. //startradius Square 0 0 100 0 TerrainOnly //Generates a TerrainOnly 100 Chunk radius around the Center of the World