//Set icon item setIcon() //Set title String setTitle("Weird Man give Shinies") //Set description String setDescription("Trade for an emerald with a villager") //Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" addParent("triumph:example/root") //Set the position setPos(11,113) //Hide the connection lines, so I can have a pretty shape hideLines() //Adds criteria named "traded" with the trigger type "minecraft:villager_trade". This function returns the criteria as an object criteria = addCriteria("traded", "minecraft:villager_trade") //Sets the required entity type for the criteria. This is the entity that the player must trade with. criteria.setEntityType("minecraft:villager") //Sets the required item for the criteria. This is the item that must be traded for. criteria.setItem()