//Set icon item setIcon() //Set title String setTitle("Caveman like horse") //Set description String setDescription("Tame a horse") //Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" addParent("triumph:example/root") //Set the position setPos(11,89) //Hide the connection lines, so I can have a pretty shape hideLines() //Adds criteria named "tamed_horse" with the trigger type "minecraft:tame_animal". This function returns the criteria as an object criteria = addCriteria("tamed_horse", "minecraft:tame_animal") //Sets the required entity type for the criteria. This is the entity that the player must tame. criteria.setEntityType("minecraft:horse")