//Set icon item setIcon() //Set title String setTitle("Evil wolf!") //Set description String setDescription("Damage a wolf.") //Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" addParent("triumph:example/root") //Set the position setPos(34,65) //Hide the connection lines, so I can have a pretty shape hideLines() //Adds criteria named "hurt_wolf" with the trigger type "minecraft:player_hurt_entity". This function returns the criteria as an object criteria = addCriteria("hurt_wolf", "minecraft:player_hurt_entity") //Sets the required entity type for the criteria. This is the entity that the player must damage. criteria.setEntityType("minecraft:wolf")