//Set icon item setIcon() //Set title String setTitle("Caveman smash red rock!") //Set description String setDescription("Break a netherrack block") //Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" addParent("triumph:example/example_enter_dimension") //Set the position setPos(103,89) //Hide the connection lines, so I can have a pretty shape hideLines() //Adds criteria named "brokeNetherrack" with the trigger type "triumph:player_break_block". This function returns the criteria as an object criteria = addCriteria("brokeNetherrack", "triumph:player_break_block") //Sets the required block for the criteria. This is the block that needs to be broken by the player. criteria.setBlock() //Sets the parent advancements to be required. This is just a helper method, which adds criterion named "completedParent"/"completedParent2"/etc with the trigger type "triumph:completed_advancement" and sets the parent advancement as the requirement. The long form version of this is written in the two commented lines below. setRequiresParents() //criteria = addCriteria("completedParent", "triumph:completed_advancement") //criteria.setAdvancement("triumph:example/example_enter_dimension") //By not setting anything about requirements here, all criteria are automatically required