//Set icon item setIcon() //Set title String setTitle("All Rewards") //Set description String setDescription("Acquire flint") //Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename" addParent("triumph:example/root") //Set the position setPos(80,65) //Hide the connection lines, so I can have a pretty shape hideLines() //Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object criteria = addCriteria("hasFlint", "minecraft:inventory_changed") //Adds the required item for the criteria. This is the item that needs to be in the player inventory. criteria.addItem() //Adds a recipe to reward upon completion. Multiple of these can be added. //addRewardRecipe("minecraft:ender_eye") //Adds a function to fire upon completion. Any number of these can be added. //addRewardFunction("triumph:happy_birthday") //Sets the experience to reward upon completion. This can only be set once. //setRewardExperience(42) //Adds a Skillable mod skill level up to be rewarded upon completion. Multiple of these can be added. addRewardSkillable("mining", 1) //Adds an item to be rewarded upon completion. Only one of these can be set currently. //setRewardItem()