These are the functions which can be called on an PlayerData object. setUUID: Arguments: String Usage: UUID Notes: Sets the required UUID for the player. setEquipmentSlot: Arguments: String, ItemBlockData Usage: slot, item Notes: Sets the required item for the provided equipment slot. Slot options are "mainhand", "offhand", "feet", "legs", "chest", "head". getInventoryData: Notes: Returns the InventoryData object for the player setGamestage: Arguments: String Usage: gamestage Notes: Sets the required gamestage for the player. setEquipmentSlotEmpty: Arguments: String Usage: slot Notes: Requires the provided slot be empty. Slot options are "mainhand", "offhand", "feet", "legs", "chest", "head". setName: Arguments: String Usage: name Notes: Sets the required name for the entity. setFeature: Arguments: String Usage: feature id Notes: Sets the feature id. Used for things like structures. setType: Arguments: String Usage: entity type Notes: Sets the entity type. setBiome: Arguments: Non_Null_Biome_ID Usage: biome id Notes: Sets the biome id. Can be an int or String. getDistanceData: Notes: Returns the DistanceData object so functions can be called on it. getLocationData: Notes: Returns the LocationData object so functions can be called on it. setWorldType: Arguments: String Usage: WorldType id Notes: Sets the WorldType id. setDimensionType: Arguments: String Usage: dimension type Notes: Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" setDimID: Arguments: int Usage: dimension id Notes: Sets the dimension id. setScoreboard: Arguments: String, Float, Float Usage: score name, min score, max score Notes: Sets a required scoreboard score. setGeneratorOptions: Arguments: String Usage: generator string Notes: Sets the generator options string.